Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I get why would people be opposed to these changes on a more "philosophical" level (and I think I am) but I'm not sure that much changes financially for most developers who make less than 1 million in revenue per game (and they overall seem to be somewhat fair(ish) in relation to what Unity provides and compared to 30% storefront fees or what ad companies skim):

- If your company was making over $200k you already couldn't be on Personal/Plus and would have had to upgrade to Pro, so the $0.2 fee seems irrelevant.

- The current limit is based on company's entire revenue, it seems they changed it to per game? If so you're actually now better off if you have many games which make about $100k or so.

- The only issues I see is that if there is huge unexpected surge in downloads/sales which might leave with a large bill (which you could've mostly avoided by upgrading to Pro in advance). Which is not the most unlikely scenario.

You sold you game for a fixed fee to Apple/MS/etc. (Gamepass, Arcade..). I doubt many games there cost less than 200k (thought I don't really know)? So you're probably on Pro. But if your overall revenue for the game is over $1 million you'd still be on the the hook to pay for additional downloads (above 1 mil) with zero increase in revenue..



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: