> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform.
> An install is defined as the installation and initialization of a project on an end user’s device.
> Each time a game is downloaded, Unity’s runtime code is also installed. The Unity Runtime Fee goes towards the continued investment in that code to support the billions of devices served every month.
So if BuyerX installs the game, I get charged, he then re-formats his hard drive, and re-install, I get charged again, if he goes to another of his machines and install, I get charged again? Crazy.
And a weirdo who hates a developer could keep auto-reinstalling (or just re-triggering the "new install" signal to unity servers) 1000 times per day, every day.
> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform.
> An install is defined as the installation and initialization of a project on an end user’s device.
> Each time a game is downloaded, Unity’s runtime code is also installed. The Unity Runtime Fee goes towards the continued investment in that code to support the billions of devices served every month.