It's a good point and a step on the way; though these projects are not copyright free (the doublefine one is DRM-free, but not free).
Will people pledge money, knowing that the game will be equally available to everyone (i.e. they aren't getting exclusive access in return)? Maybe special bonuses (like doublefine's) will compensate? But what if they also are copyright free...?
Perhaps people paying more than the purchase price indicates that they don't mind others getting it for less?
Here are the distributions (the last three aren't representative, because the number of units was limited):
$ 15 47,946
$ 30 24,636
$ 60 1,090
$ 100 11,530
$ 250 900
$ 500 148
$ 1,000 100 SOLD OUT
$ 5,000 10 SOLD OUT
$10,000 4 SOLD OUT
A game on kickstarter that's free for everyone else would test this. EDIT this free comic + paid hardcopy seems close http://news.ycombinator.com/item?id=3701721 (raised $1,254,120)
Will people pledge money, knowing that the game will be equally available to everyone (i.e. they aren't getting exclusive access in return)? Maybe special bonuses (like doublefine's) will compensate? But what if they also are copyright free...?
Perhaps people paying more than the purchase price indicates that they don't mind others getting it for less? Here are the distributions (the last three aren't representative, because the number of units was limited):
A game on kickstarter that's free for everyone else would test this. EDIT this free comic + paid hardcopy seems close http://news.ycombinator.com/item?id=3701721 (raised $1,254,120)