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Thanks, I'm reading the paper* linked to on that site explaining the technique used in the library. It's encouraging me more to pursue implementing a 2D render on the GPU. I'm also inspired by a recent talk about gkurve**.

* https://jcgt.org/published/0006/02/02/

** https://m.youtube.com/watch?v=QTybQ-5MlrE



Do note that as far as I know, this technique is patent-encumbered, at least in the US.


Thanks. I wonder what the patents cover. With all the work going into 2D rendering on the GPU I'd imagine others discovering similar methods.




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