the issue is that mainstream titles have to recoup massive cost so they're optimized for monetisation.
the semi-indie scene is producing gases that are comparable in scope, quality, depth and innovation to the titles of old.
sadly it's very hard to discern indie with potential today because the noise is much more and much higher, but titles like factorio, kerbal space program, keeperrl, automation: the car company game, empyrion, stormworks: build and rescue, castle story and many other to list here provide highly polished experiences.
I'm an avid indie supporter[1] so I might help navigating the landscape if anyone is interested, just restrict the genre a little so that the scope is focused enough to be relevant and interesting
the semi-indie scene is producing gases that are comparable in scope, quality, depth and innovation to the titles of old.
sadly it's very hard to discern indie with potential today because the noise is much more and much higher, but titles like factorio, kerbal space program, keeperrl, automation: the car company game, empyrion, stormworks: build and rescue, castle story and many other to list here provide highly polished experiences.
I'm an avid indie supporter[1] so I might help navigating the landscape if anyone is interested, just restrict the genre a little so that the scope is focused enough to be relevant and interesting
1 https://steamcommunity.com/profiles/76561197986674427/games/...