When I lived in Bordeaux I remember seeing billboards basically advising young people to not use "txt speak" and instead write "real French" to preserve the language.
Reaction time is completely different to the input latency Carmack is worrying about in his scenario. Imagine if you thought I'm going to move my arm, and 200ms later your arm actually moved. Apply the same to a first-person shooter --- imagine you nudge your mouse slightly, and 200ms later you get some movement on screen. That is ___hugely___ noticeable.
I once wrote to John Carmack as a Quake-obsessed kid, asking for any advice he has for an aspiring programmer and if he had any favourite books. To my surprise he wrote back a really thoughtful response, including the following:
"Read The Mythical Man Month. I remember thinking that a book that old can't say anything relevant about software development today, but I was wrong."
That is ultimately a better outcome than we currently have, where the exact same thing happens, except it's only large corporations benefitting. Politicians _should_ be buying votes from the working class and tangibly improving their lives in the process.
Political machines did deliver tangible benefits to their constituents through what could be described as vote buying. In Daley's Chicago, if you there was a pothole on your street or your cousin who was new to the country needed a job, you could go to your alderman who would solve the problem for you. In return you were supposed to vote for the party and get everyone you knew to vote for the party.
This worked as long as the machine was unquestioned and there were contractors willing to play ball to finance the whole thing. Now as a series of court decisions limiting the spoils system and incompetent successors have weakened the system, the mayor's approval rating is half of what it once was and overall confidence in the city is much lower. And the city's finances are about as bad as they can get today. So I wouldn't call it socialism and I wouldn't even say that it's worse than the alternatives.
Mushrooms have saved more people than they have harmed, I guarantee you. I believe you have a very warped or misguided understanding of what exactly psilocybin is and I'd encourage you to learn.
It did but it was not enabled by default IIRC. Also fun fact the "crosshair" in original Quake was limited to only the character "+" from the character set. QuakeWorld later introduced a "crosshair 2" which was a slightly more complicated bitmap that you could change the color of.
My memory is fuzzy, there might not even had one at all in the first version. I had one of the first publicly distributed one (on a promo CD) and I remember it sure lacked a lot of stuff that were present down the road, IIRC even early 3dfx and then glquake had a bit more console options.
As for alignment, well at 320x200 (or 240 if your video card+monitor could manage):
- the crosshair might have been on the HUD layer which was pixel-aligned.
- 2px wide would have been quite wide, and 1px would have been off centre.
Tradeoffs tradeoffs.
I remember thinking that Doom had this "always looking down the sights" feel and Quake inherited that but the 3D aspect of it was more like the weapon felt belly height instead of shoulder height.
Since weapon was centered it wasn't too hard to aim horizontally, but Quake having 3d look up down and LOS hitscan line (vs Doom which hit the first enemy along a vertical plane) made Q hard-ish to aim vertically.
> - 2px wide would have been quite wide, and 1px would have been off centre.
Off-centre of your monitor, but not necessarily off-centre as far as the game is concerned: it would be trivial to shift everything one (or half?) a pixel to the upper left. Ie so that your shooting direction perfectly aligns with the crosshair. You could do that for any crosshair position.
To be fair, I don't think it really mattered, I mean there was so much hackery going on (either because of oversight or as performance tricks)† than a pixel off isn't really a problem.
NYC has not great coffee culture (everyones on their laptops) despite some cafes serving okay coffee like Devocion perhaps among others. The Balkans where I am from has completely turned on the third wave coffee and combined with the coffee culture its amazing. People have 2-3 coffees a day just chilling under the sun. NYC should be ashamed. London is much better
NYC doesn't have the time or space for the kind of coffee culture you're talking about, but the coffee itself is as good as anywhere else — not Devocion though, that's pretty bad IMHO. SEY is where you wanna go, or Black Fox or maybe Saltwater if you're in Manhattan.
Definitely has the space, and can make the time but does not want to. It takes immense selfhatred to work that much to please your boss instead of enjoying your coffee with a friend. I will note down your recs though. Everyman espresso and La Cabra are also good. Here in the Balkans in the specialty cafes which are handful, I can actually choose between which beans I want to wnjoy, maybe competition coffee from 1600 meters from Peru, maybe Mexico 1300 meters, maybe Ethiopia or Tanzania, even Indian competition coffee that won the cup #2. I have never seen anything similar in NYC, not even close. The baristas dont even know how many grams they put in the portafilter. Its sad.
Good advice, but honestly given how complicated puck prep can be I'd suggest people struggling just go for turbo shots directly (coarse grinds, 1:2/1:2.5 ratio in 15 seconds or less, 6 bar if you can control it). It's much more repeatable which makes it easier to dial in by taste, and will get you much closer to reliably good espresso.